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    The Longest Game Title Ever (Reception Wiki-style)

    The Longest Game Title Ever (Reception Wiki-style)
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    New Friday Night Funkin' with New Funky Mode featuring Dante From The Devil May Cry Series & Knuckles TRIPLE DELUXE Trigger Happy Havoc Fleshy Souls Don't Deal with the Devil, The RPG where you don't have to kill anyone Collector's Edition Deluxe Bad Fur Day the Hedgehog Odyssey Ultimate Country Enter the Florpus Majora's Mask 64 (usually called The Longest Game Title Ever) is an RPG horror game developed by Carne Queimada Studios and PuPuPu Design in collaboration with Mojang and Nintendo and published by Miraheze Game Studios. It was released on February 26, 2024.

    Story

    55 characters, all from different franchises, are put in an abandoned mansion, where they fight to survive and avoid losing their minds, as memories of their lives and traumas slowly come to light... God, this plot reeks of creepypasta.

    Playable Characters

    1. Frisk (Undertale)
    2. Whisper (Yo-kai Watch)
    3. Makoto Naegi (Danganronpa)
    4. Cuphead
    5. Mario
    6. Tok
    7. Lily
    8. Boyfriend (FNF)
    9. William Afton (FNaF)
    10. Zim
    11. Steven Universe
    12. Adora (She-ra)
    13. Lance Mcclain (Voltron)
    14. SpongeBob Squarepants
    15. Betty Boop
    16. Violet Evergarden
    17. Emma (The Promised Neverland)
    18. Usagi (Sailor Moon)
    19. Naruto Uzumaki
    20. Saitama (One Punch Man)
    21. Harry Potter
    22. Percy Jackson
    23. Katniss Everdine (The Hunger Games)
    24. FireStar (Warrior Cats)
    25. Johnny (Johnny the Homicidal Maniac)
    26. Hatsune Miku
    27. Steve (Minecraft)
    28. The Great Sage (Miitopia)
    29. Sonic the Hedgehog
    30. Doomguy
    31. Isabelle (Animal Crossing)
    32. Meat Boy (Super Meat Boy)
    33. Isaac (The Binding of Isaac)
    34. Donkey Kong
    35. Veronica Sawyer
    36. Bendy
    37. Matt (Wii Sports)
    38. Party Phil (Wii Party)
    39. Ren
    40. Stimpy
    41. Monika (DDLC)
    42. Little Sister (BioShock)
    43. Postal Dude (Postal, duh)
    44. Conker
    45. Banjo
    46. Kazooie
    47. Master Hand
    48. Kirby
    49. Knuckles
    50. Dante (from the Devil May Cry series!)
    51. Skull Kid
    52. Saiki K.
    53. Ness (EarthBound)
    54. Gumball Watterson
    55. Darwin Watterson
    56. Anais Watterson
    57. Vi, Kabbu, and Lief (Bug Fables)

    Bad Qualities

    1. The game has one of the most grotesque content ever created, with the infamous Cannibal Pleasure scene.
      • What makes it even worse is that many characters come from children's media.
    2. Bad and uncomfortable controls.
    3. The story, is pretty unoriginal and bland.
    4. The game feels like an edgy Newgrounds game just made to cause controversy.
    5. The main antagonist, “The Watcher”, is extremely unlikeable and psychopathic. He's also pretty bland, and he'll announce his presence on any platform you play this game on (referencing "Super Mario on the PS4" and all the other videos spun off from it) when you start it up, which quickly gets annoying.
    6. The soundtrack is extremely unfitting for the game’s atmosphere.
    7. Voice acting that can range from acceptable to downright awful.
    8. False Advertising: The game says there are 57 characters from 54 franchises, while the Ren and Stimpy franchise is represented with two characters, and the Bug Fables franchise sees three characters representing it, making it 53 franchises.
    9. Some versions of the game aren't worth playing:
      • The Atari 2600, 5200, and 7800 versions all look identical and play horribly, with the 2600 version being a porting disaster on par with its version of Pac-Man.
      • The ZX Spectrum version is an eyesore to behold, and it also constantly crashes (especially if you're playing on the earlier models), something the Amstrad CPC version fixed (even if that version looked identical to the ZX Spectrum, which was the case for many later CPC games).
      • The retro PC version's initial release only supported the PC's internal speakers for some reason, resulting in atrocious-sounding music. Fortunately, the later releases added support for sound cards (and devices) like the Ad-Lib, SoundBlaster, and Roland MT-32.
      • The Atari Jaguar and 32X versions have badly compressed music, and the former is prone to crashes. The 32X version also suffers from audio being pitched up (which has the redeeming quality of making cutscenes a tiny bit funnier).
        • Most of the same applies to the HyperScan version, except it brings longer load times to the mix.
      • The CD-i version is a slog to play, though at least it features hilarious cutscenes reminiscent of the Nintendo-licensed games made for the CD-i ("Hotel Mario", "Link: Faces of Evil", and "Zelda: Wand of Gamelon"). The same can be said for the Memorex VIS version, except the cutscenes are live-action, like in "Zelda's Adventure" and only a quarter as funny.
      • The Game.com version has a godawful framerate, just like every other Game.com game.
      • The V-Smile and Leapster versions feature muddy graphics and unskippable educational segments. The same goes for the versions made for the other "kiddie consoles", those being the V-Smile Motion, V-Flash, Leapster 2, Leapster Explorer, Leapster GS, EduGame, and LeapTV versions, along with the versions made for the myriad LeapPad and InnoTab models.
      • The Wii version is identical to the far superior PS2, GameCube, Nexus, and original Xbox versions but with poorly implemented motion controls shoehorned into the game. Fortunately, it supports traditional controllers (i.e. the Classic Controller and the GameCube controller), and you can find it at much more reasonable prices when used.
    10. It killed the Miraheze Games Studio, one of the greatest game companies ever.

    Good Qualities

    1. The 2D graphics and art style are fantastic, principally because it is a fusion between Anime and rubber hose animation styles.
      • The character designs are loyal to the original series, including the nightmare versions of other characters.
    2. You can play as one of the 54 characters
      • All of them have their original personalities and abilities, as well as different routes and 10 endings to each one of them.
    3. At least it tried to innovate the market by fusing RPGs, platforming, and horror games.
    4. The jazz metal music, while not fitting, is excellent.
    5. Many versions of the game have their own merits:
      • The 8-bit versions (the NES, Master System, Game Boy, Game Boy Color, Gamate, Mega Duck, Watara Supervision, Game Gear, Atari Lynx, Commodore PET, Commodore 64, Apple II, MSX2+, X1 Turbo, PC-88, and Atari 8-bit series versions) excised much of the filler, and feature beautiful pixel art. The same goes for the 16-bit versions (the SNES, Genesis, Metax, PC Engine CD, Neo Geo (and Neo Geo CD for that matter), Super A'Can, Casio Loopy, X68000, FM Towns, PC-9800, Acorn Archimedes, Atari ST, and Amiga versions, the last one also compatible with the CDTV and CD32).
      • The LaserActive, Sega CD, and PC-FX versions, despite making the game an FMV game a la "Night Trap" and "Time Girl", feature superb animation courtesy of TMS.
      • The PS1, Saturn, Neptune, and 3DO versions have faster gameplay and a more fitting soundtrack (along with the same TMS-animated opening as the LaserActive version). The N64 version is also good, even with downgraded music.
      • The Game Boy Advance, Mercury, WonderSwan (both monochrome and Color versions), N-Gage, Neo Geo Pocket, Palm OS (this also counts the Tapwave Zodiac version, as the Zodiac is essentially a gaming PDA), Gizmondo, and retro mobile versions (the Japanese mobile version is the best version, but all the other versions are also decent), despite turning the game into a Fire Emblem/Super Robot Wars clone, expand on the lore and do something with it.
      • The Virtual Boy version uses the console's limited color palette to maximum effect, resulting in one of the scariest games of the modern era.
      • The HD versions (the PS3, PS4, PS Vita, Xbox 360, Xbox One, Wii U, Switch, Orbis, Lumen, Android, iOS, and modern PC versions) all feature beautiful graphics.
      • The PocketPuPuPu version, despite turning the game into a side-scrolling platformer with RPG elements and battles, has great controls, physics, an RPG battle system and elements, a phenomenal soundtrack, and amazing graphics, blending 3D with pixel art. It's considered the best version of the game.
    6. There are not a lot of gameplay issues and glitches even if the controls are uncomfortable.
    7. The Ultimate Ending (reached by completing everyone's routes), even if confusing, at least does a good job of tying loose ends.

    Reception

    The game got mixed-to-negative reviews when it came out. ING gave the game a 5/10, and on Metacritic, the game has a 41/100 by 69 critics and a 3.5 by 420 users. The PocketPuPuPu got mostly positive reception, scoring 82/100 on Metacritic and 8/10 on IGN.

    Trivia

    • The game was in development hell for exactly 7 years, mostly due to the sheer amount of platforms it was released on.
    • While the game is pretty known, the people who worked on it are unknown. Fortunately, some have admitted that they worked on the project. Examples include:
      • Asexual King Dice
      • Yoshi50Windows (He is the composer and graphic designer, and he made all the graphics, models and sprite work in all versions of the game)
      • Kirby (he voiced himself)
      • Tok (he also voiced himself)
      • Lily (also voice herself)
      • Winter
    • The game has a big modding community, changing the music, adding more characters, and even making it a dating simulator!
    • Richard Watterson and Nicole Watterson were supposed to be in the game, but they never made it to the final project due to time constraints. Bella Swan and Edward Cullen would also be there, but then the lead writer read the entire Twilight Saga and decided against including them.


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