User:CJWorldGame32125/sandbox

Miraheze: The Game - Corrupted World is a 2024 first-person shooter game developed by Treyarch and published by Electronic Arts. It was released on January 3rd, 2024 for PC, PS5, PS4 and Xbox Series S/X. It's a spin-off of the video game Miraheze: The Game. The game is supposed to be a backstory of Inkster and The Outcast Network, when the world was full of corrupted corporations and is supposed to be the explanation of the creation of the servers of the Reception Wikis.

Protagonists

 * Inkster
 * Mar9122
 * EijiZeBoi

Secondary Characters

 * Grust

Enemies

 * Guards
 * FBI
 * Employees
 * Portrock1566
 * VosVosKitsune (Zenko)

Why It Sucks

 * 1) The game is a microtransaction and DLCs mess, with everything being pay-to-win and often puts a paywall in front of you. This level of exploitation not only surpasses Dead or Alive 6's level, but it also shows that EA is at their absolute worst here. In fact, these microtransactions are even worse than Miraheze: The Game.
 * 2) For example, if the fact that you had to pay 1$ every single time you had to change the hair in Dead or Alive 6 wasn't enough, the game literally wants you to pay 50$ just for the prologue. The worst part is that the prologue is mandatory for the game, meaning that if you don't pay for that, you won't be able to play the entire game, which makes the game a 90$ doorstep.
 * 3) Everytime you lose a live, you have to pay 100$ to continue the game, otherwise, you will fail and restart the game all over again.
 * 4) Rather than having in-game money, the game asks you real money instead, which shows how greedy the game is.
 * 5) The game puts you a paywall right before the final boss
 * 6) The story is even worse than the first game's DLCs, as it's incredibly disjointed, filled with plot holes that contradict the first game's plot. It also follows a generic "Defeat the corrupted corporations" plot.
 * 7) Speaking of which, it sounds incredibly hypocritical, because EA themselves are a corrupted corporation.
 * 8) Awful writing, since it was written by people who never played nor knew the Miraheze franchise, but EA still forced them to write the game. As a result, there are many problems with the writing:
 * 9) The characters always make one-liner jokes that are incredibly poor and straight up taken from Miraheze: The Game. Speaking of which, it causes some problems with the time, since this game is meant to be a prequel to said game.
 * 10) Because the game uses the Frostbite 3 engine (which was made for Battlefield-type games), the game suffered from a massive troubled development. This also includes the fact that this is the first Treyarch's non-Call of Duty game since 2008 and their nonexistent experience with the Frostbite 3. Despite the difficulties with the engine, EA forced them rush the game, which led to several bugs and glitches.
 * 11) Due to the game being rushed, and Treyarch's inexperience with the Frostbite 3, it was riddled was riddled with bugs and glitches, even worse than GTA: The Trilogy - Definitive Edition and Cyberpunk 2077 at launch, as they're an absolute plague and the game constantly crashes. One user even showed that the game bugs out even in the main menu.
 * 12) The game suffers from horrible optimization, as it runs on 2 FPS, even on the most powerful computer ever!
 * 13) Horrendously programmed AI, that is even worse than Aliens: Colonial Marines. The Guards often don't see you, even when you're in front of them. In addition, it's easily exploitable, as the enemies can even help you, even when they shouldn't!
 * 14) The physics are incredibly broken, and they can cause multiple problems, such as sending you to the sky or just sending you under the ground. Even worse is that some missions are actually physics-based, and unless you're lucky enough, you won't be able to play these missions.
 * 15) The game decided to mix both stealth mechanics and RPG mechanics. It's an extremely bad idea, because both genres don't blend that well, as the former focuses on being careful when doing something without alerting people while the latter is basically role playing. And since the game rewards
 * 16) The game implemented airbags, which can save you when you crash your car, just like in real life. However, the problem is that because the physics are unbelievably broken, they often don't save you, as you might hit the steering wheel instead of the airbag itself. Even worse when the airbags can cause damage to the player, even when you have the seatbelt and the airbag does not have any issue!
 * 17) Horrendously designed UI. It's extremely and unnecessarily complicated, even for stealth game and RPG standards, as it counts literally EVERYTHING, such as HP, Shield bar, how much ammo you have, the amount of resources, how much damage does your weapon cause, everything!

Redeeming Qualities

 * 1) Unlike in Miraheze: The Game, the graphics are astoundingly breathtaking, gorgeous and beautiful, with realistic lighting and shaders, thanks to the power of the Frostbite 3.
 * 2) The idea of making a game that explains the backstory of Inkster and the origins of The Outcast Network is a really cool idea, but it was unfortunately botched by poor writing and disjointed story.

Reception
The game received extremely negative reviews from critics and audiences, with many people considering it as one of the worst games of all time. On Metacritic, the game has a 19/100 critic score and a 0.1 user score.