User:Dorothy Nightingale/sandbox

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 * 3) How Not to Make a Gacha Game (the fake gacha game that points out everything wrong with them)
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=The "Untitled" Guardian Tales/Dragalia Lost Ripoff= Game's lifespan; Shut down in only 16 months

Gameplay
The game uses a hero rarity in the form of nat 1*, 2*, and 3*, similar to Princess Connect Re:Dive, Blue Archive, and Guardian Tales.

Each hero has a Basic Attack and two skills, which are like King's Raid, each hero also has their own mana bar which limits on how often they can use their two skills. They unlock a passive once they reach 5* ascension.

When it comes to gearing, heroes have three slots, Weapon, Armor, and Accessory.

There are the following hero classes with their own weapons;
 * Fighter: The melee frontline hero. Some heroes can do magical damage, some are physical.
 * Knight: The tanker/defense hero. Some heroes can do magical damage, some are physical.
 * Ranger: The ranged damage dealer hero.
 * Mage: The magical damage dealer hero.
 * Healer: The healer/support hero.

Why It Sucks

 * 1) Entering the gacha gaming industry and even the mobile gaming industry takes a lot of risk-taking to do, but this game tries and fails miserably.
 * 2) The gacha system. What this game does differently is that there are two types of summons; Premium Summons and Ruby Summons. Ruby Summons have an increased rate for SSRs/nat 3 heroes in this game as this is one of those games where the rarity goes up to five stars as opposed to six stars. Ruby Summons are only given out throughout events, and you need 450 rubies for a x10 summon.
 * 3) While the game does not incorporate a stamina system for the main storyline, what replaces this is much worse; time-gated resource dungeons. Basically, that means for example, you can only run the EXP dungeon only 3 times a day, the gold dungeon 3 times a day, and the dungeon for awakening materials only 3 times a day. The EXP dungeon is mandatory for leveling up your heroes as your heroes do not get any EXP for playing through the stages. It should also be noted in terms of the stamina system in the main storyline, there is no gem revive for when your party dies.
 * 4) In terms of the heroes, you’ll soon hit a point where the 2* and 1* heroes which some of which you acquire from the story, start to become useless in the main storyline. This is one of those games where only the highest rarity heroes (nat 5s, SSRs, etc) are usable not because of their kits/synergy but instead they have inflated stats compared to 2* and 1*. For comparison from level 1 to max ascension/level, at max level and 5* ascension, as this game has a max star rarity of 5* from evolution as opposed to 6*.
 * 5) *Jake, a 3* Knight;
 * 6) **HP: 1000 HP at level 1, 55892 at max.
 * 7) **Attack: 150 at level 1, 2000 at max.
 * 8) **Defense: 50 defense at level 1, 500 at max.
 * 9) *Simon, a 2* Knight;
 * 10) **HP: 500 HP at level 1, 23862 at max.
 * 11) **Attack: 90 at level 1, 1000 at max.
 * 12) **Defense: 20 defense at level 1, 270 at max.
 * 13) *In addition, there is transcendence, which was used in some of the older gacha games and even Guardian Tales to raise the level cap. This is only usable on 3*/unique heroes after ascending them to 5*, which gives them a 10% HP/attack/defense boost every time. To transcend a hero, you need 100 Transcendence Shards which are only obtained from pulling 2* rarity heroes (2*: 5, 3*: 50) are higher. While this game has dupe conversion, pulling 1* heroes you already has nits you nothing in return.
 * 14) It has what is called forced power creep where in the endgame, you cannot beat the final stages/challenges without this specific hero. In this case, you have;
 * 15) *Mithy, who is a nat 3* Healer who has a skill that can accelerate the cooldowns of other allies by 1.5x and even increase their MP gain from attacking. Not only that, her other skill gives everyone a 35% damage reduction party buff alongside a shield equaling to 25% of her HP. The kicker, her 5* ascension passive is where every 3 basic attacks she does heals all allies. The endgame revolves around constantly spamming skills, which basically forces you to use her. It got so bad that the devs had to basically give out this hero for free for all players and remove her from the summon pool.
 * 16) *Jackalope, who is a nat 3* Mage who has a very strange kit. His first skill revolves around casting exploding fireballs, but the other is a fire wall that buffs his allies' attack speed by 100% and damage by 25% when activated. His special 5* ascension passive? When allies' HP falls below 80/60/40%, their defense increases by 20/40/60% for 10 seconds which activates only once per battle. On top of that, his stats are insane for a DPS as he has the second highest defense, behind Jake, who is a Knight-type.
 * 17) *The second banner they added during the game after two weeks within its launch was Feron, who was a Mage hero who had an absurdly broken kit. First of all, his first skill is a homing missile that bounces between enemies and serves as his main mobbing skill. But, his second skill, causes the enemy to take 50% more damage, halve their attack speed halved, take damage over time proportion to 10% of their max HP (to be fair, its capped at 10% of Feron's max HP so it wouldn't work on bosses) every second for 10 seconds. His 5* ascension passive is where he becomes really insane, the damage he takes is reduced by 70% once his HP falls below 50% (it has a cooldown of 60 seconds before reactivating, though).
 * 18) *While the third banner came a trash tier hero that was just a mediocre DPS with no buffs/debuffs, the fourth banner came Stevens.
 * 19) Like many legacy gacha games, like Seven Knights and Hello Hero, it relies on the outdated 3-loop arc where you must loop through the first 6 chapters three times before you move on to the next. Newer gacha games have already ditched this trope as it proved to be nothing but artificially padding out the game. In this case, the story goes away after the 6th chapter and doesn't come back after you beat Chapter 6 on the 3rd Loop.
 * 20) Certain bosses can be frustrating as some of them can stunlock you and drain all of your health in a second because there is no hit recovery or even knockback. That Evil Waifu for example has an attack that rains down hail on you which can hit you dozens of times to the point where dying is an inevitability. Sound familiar? (Soul Seeker)

=Honor Quest: The Bad Monster Hunter Wannabe Game= Honor Quest is an action role-playing game developed by Courageous Soft with the Unity engine and released on October 20, 2024. It was proclaimed to be an indie-style spiritual successor to Monster Hunter. It was originally meant to release March 2023, but was delayed due to COVID. After a disastrous launch, it was then delisted on April 10, 2025, after 6 months and nearly five years of development, with Courageous Soft filing for bankruptcy after millions in debt.

Why It's Dishonorable

 * 1) The game's development was massively troubled, lasting nearly five years. The end result was a very mediocre and low-quality game.
 * 2) While its trying to capitalize on being an indie-style spiritual successor to Monster Hunter, it fails to innovate by making most of the early game missions straight hallways where you just take on waves of enemies. Instead of crafting, it relies on the looter-slasher style of having the monsters drop treasure chests that have "Legendary" (Gold) to "Mythic" (Rainbow) gear.
 * 3) Unbalanced weapons. While the game innovates by having magic weapons, the game makes it so that the magic weapons do even more ranged damage. Even worse, enemies are programmed to do more damage at melee than at ranged, making the game essentially force you to use ranged weapons and punishes you for not using them. In fact, this game does not have elements and utilizes the cookie cutter "physical/magical" damage separation. In fact, a majority of the bosses/monsters do not have any magical damage resistance, rendering the other weapons; the Great Sword, the Long Sword, and Sword and Shield worthless.
 * 4) Enemies do not receive any knockback and barely react to your attacks. On top of that, your character also does not receive any feedback from taking damage, even on heavier ones. In fact, some attacks like the Dragon's Fire Breath can hit you for 100+ times, killing you instantly regardless of how much health you have left because there is no hit reaction. Sound familiar? (Zelda CD-I/Yaris)
 * 5) Very short length. Unlike Monster Hunter which utilizes quests with objectives on non-linear maps, it uses a linear stage selection structure similarly to Babylon's Fall in the sense that each stage consists of waves of enemies followed by a boss fight each set in a different setting. In fact, a few of these stages are just one boss fight. There are a total of 17 stages and their average length ranges from 5-6 minutes (on the four boss-only stages) to 10-15 minutes on the normal stages. In fact, one YouTuber even stated that the it took him just three hours to beat the game start to finish, as within 1 hour of the game, he was already on Chapter 8. He even said that with this kind of structure, unlike Devil May Cry and Bayonetta, which both utilize this structure, this game makes it so that there is no real reason to play the stages again aside from farming an extremely rare weapon from one of the boss-only stages.
 * 6) The graphics in this game feel outdated at best. Often times, for an indie game, it feels like a Xbox 360 game. Allegedly, the devs decided to utilize Xbox 360 standard graphics and have the game run on 60fps on all platforms.
 * 7) *In addition, the game pads it out with two additional loops; "Hard", and "Hell", each requiring you to beat the game to unlock Hard, and to unlock Hell you need to beat the game on Hard. Also, there isn't any story and the enemy placement is basically the same, but with higher stats and different equipment drops.
 * 8) *On top of that, unlike Monster Hunter and similarly to Babylon's Fall, the game combines both the single player storyline and designs it optimal for 4-player co-op. Not only does the game look very redundant to replay the same stages over and over and fighting against the same waves of enemies, it also makes the game feel like a typical mobile RPG than a proper console game.
 * 9) Little to no challenge. While there is challenge on the boss/monster aspects with the "Respawning Restricted" system that was used in Destiny and Marvel's Avengers, the fact that your health regenerates really fast makes boss fights almost trivial. Not to mention, unlike Monster Hunter, there is no time limit and players can respawn infinite times and be revived by allies infinitely.
 * 10) Sequel baiting: After Hero Man leaves the lair, the main villain comes out of the ruins to reveal that he's not yet dead, with the screen cutting to the credits. In fact, this ending is just weak as its just the protagonist beating the final boss, and then leaving afterward, where it then shows that the villain survived.
 * 11) Overpriced. The launch price of this game was $70,

Reception
Honor Quest received negative reviews, getting a 31 on Metacritic from 12 critics. IGN gave it a 3/10, stating that it feels incredibly underbaked and feels like a linear stage-driven game with RPG elements slapped on it. GameSpot gave it a 3/10, stating that this kind of linear system does not work on RPGs at all, and while it was trying to capitalize on being a spiritual successor to Monster Hunter, it ends up insulting the game franchise.

It was reported from Courageous Soft's bankruptcy that only 84,541 copies were sold, which wasn't enough to break even on their 20 million debt that they were sitting on due to the delays and troubled production. Alongside the bankruptcy, the game has been delisted off eShop, Xbox, and PlayStation as the game was digital-only.

"Placeholder"

- "So Bad, It's Horrible" TVTropes

=The Game Razzies=

Categories

 * Worst Game
 * Worst Gameplay
 * Worst Game Direction
 * You Knew It Was Going To Flop
 * Meme Run of the Year
 * The Razzie Redeemer
 * Barry L. Bumstead