Toontown (2023)

Toontown Classic is a re-release of Toontown Online, handled by Toony Software and published on Disney Interactive on the Steam platform in 2023, on the 20th anniversary of Toontown Online. It first appeared on a Steam ad and a mysterious new Twitter account called ToontownClassic. The game was built on a free-to-play model with cash shop and micro-transactions, as opposed to the original's subscription model.

Overall Changes

 * Various aspects of the menu, HUD, etc are redesigned. Chat buttons were modernized and battle menus were changed.
 * You can now buy Level 7 gags for 50 jellybeans, instead of having to go through the "500 to Go!" mechanic.
 * Cog Suit promotions are gone, and you can get Cashbot, Lawbot, and Bossbot suits in any order as you can obtain them from the Mints, Offices, and Golf Courses. Additionally, upon defeating the VP, CFO, CJ, and CEO, you each gain a 10 Laff boost to replace promotions.
 * The Cog Waves on the Cog boss fights have been decreased. Each Cog boss has 3 waves of Cogs on each side.

Why It’s Sad

 * 1) Like Grand Chase Classic, rebooting an outdated MMO that has already shut down is a very questionable decision (from a non-nostalgic perspective), especially when the devs have already shut down to begin with. It should be noted that Toontown private servers such as Rewritten have been shut down to make way for Toontown Classic. Videos were taken down via copyright takedowns from an account known as “Disney Interactive”.
 * 2) Various aspects including Gardens, Doodles, and the house system were removed. The reason from ToontownClassic, the Twitter account? “Nobody liked it.” In fact, Organic gags were removed to make way for the pay-to-win aspects below.
 * 3) It has virtually no improvements over the original. Literally everything else is a direct copy/paste from the original. They stole fan updates like 60fps patch and some graphical changes from Corporate Clash, which just screams laziness.
 * 4) Most infamously of them all, the monetization. As the game switched over to a free-to-play model, the devs decided to take a step further via including Gold Jellybeans which are paid currency. According to calculations, 2000 Gold Jellybeans are equal to $20 USD, and the items cost 1000-6000 Gold Jellybeans. The most expensive transaction, 10000+1500 Gold Jellybeans, cost a whopping 100$ ignoring tax. Some examples include;
 * 5) For 3000 Gold Jellybeans, you can get a 14-day triple Gag XP buff, which becomes necessary as the difficulty spikes they put in below. Said triple XP buff also negates EXP loss upon going sad as seen below.
 * 6) For 6000 Gold Jellybeans, you can get a 30 day double damage/damage reduction buff. That’s sixty dollars for a pay-to-progress buff.
 * 7) For 1000 Gold Jellybeans, you can get a Gag inventory expansion (10 per purchase up to 5). This is necessary to hold up to 10 of each level 7/6 Gag in the endgame. Accumulating all this, is fifty dollars just for one Toon.
 * 8) Unnecessary increase of difficulty; going sad (the equivalent of dying) now punishes you via decreasing your Gag XP by 10%, the “Run” option has been removed (which means if you run out of Gags you have no choice but to die). It should be noted that it takes five minutes (without Unites) to recover one laff/HP once you go sad. FlyFF, which had the infamous de-leveling mechanic for example proved that this system is no longer needed in MMORPGs as it demonstrated that all it does is frustrate players, and even MapleStory had already ditched this system in favor of a timed EXP gain penalty debuff to make deaths less punishing. The game relies too much on the outdated "EXP loss on death" mechanic that most MMORPGs have already ditched.
 * 9) Gags now require more jellybeans to buy, and level seven Gags require 50 (though you no longer need XP to buy them as the “500 to Go!” mechanic was removed). The game paywalls Jellybean & Gag inventory expansion behind Gold Jellybeans. One QoL they locked behind a paywall was the ability to buy and restock Gags anywhere you go, not just in Gag Shops.
 * 10) Your gags (especially drop) no longer miss. However, what replaces this is a “critical hit” rate, where Gags and Cog attacks have a 10% chance of doing “CRITICAL!” damage which doubles their damage, or the opposite, a “Glancing Hit” which reduces their damage by half. One Level 3 Flunky in Toontown Central was seen in a viral TikTok video doing 12 (CRITICAL!) damage to one Toon and causing him to go sad. A Level 12 Mr. Hollywood can deal up to 50 damage to all Toons if Power Trip crits. There is the addition of the infamous chain-attack, where Cogs can attack at the same time; if for example, Mr. Hollywood uses Power Trip, then other Mr. Hollywoods will use their Power Trip alongside the first one, which, if all of them crit, can do a wiping 200 damage, basically one-shotting even maxed out Toons. The max HP/Laff without paying is 175 (250 if with the paid Laff upgrades), which is increased as some Toontasks have been changed to give you more Laff upgrades, likely to compensate for the crit mechanic, and instead of starting with 15 Laff, you start with an increased 25. Drop gags, exchange the low accuracy for higher crit rate.
 * 11) The EXP requirements to level up Gags are increased very severely. While Toontown: Corporate Clash was grindy on its leveling system, the fact that Classic punishes you if you die in battle via losing EXP makes this much worse;
 * 12) The Throw gag for example, indicated on how many EXP you need and how much of a percentage that each Gag use in a Cog battle gives you;
 * 13) Fruit Pie Slice: 25 EXP (unlike the previous game the bars aren’t additive to the previous as they instead start over from zero)
 * 14) Cream Pie Slice: 200 EXP (1%)
 * 15) Whole Fruit Pie: 600 EXP (0.5%)
 * 16) Whole Cream Pie: 2000 EXP (0.2%)
 * 17) Birthday Cake: 5000 EXP (0.1%)
 * 18) Wedding Cake: 12000 EXP (0.05%). After that, instead of saying “500 to Go!”, it will say “Maxed’.
 * 19) Taking in mind Drop;
 * 20) Sandbag: 30 (3.33%)
 * 21) Anvil: 150 (1.33%)
 * 22) Big Weight: 420 (0.714%)
 * 23) Safe: 1200 EXP (0.33%)
 * 24) Piano: 5000 EXP (0.1%)
 * 25) Toontanic: 15000 EXP (0.04%)
 * 26) Squirt is the easiest to level-up because it has the lowest EXP requirements to make up for being the weakest Gag;
 * 27) Glass of Water: 25 EXP (4%)
 * 28) Squirt Gun: 100 EXP (2%)
 * 29) Seltzer Bottle: 300 EXP (1%)
 * 30) Fire Hose: 1000 EXP (0.4%)
 * 31) Storm Cloud: 2000 EXP (0.2%)
 * 32) Geyser: 6000 EXP (0.1%).
 * 33) But looking at the Sound Gag, it’s even worse. Aside from the balancing where they made the Sound Gag low damage but gains more powerful as more Toons use it unlike with the other Gags, its likely that the devs behind this looked how broken Sound was and decided to increase its EXP cost to make it harder to grind out;
 * 34) Whistle: 50 EXP (2%)
 * 35) Trumpet: 200 EXP (1%)
 * 36) Aoogah: 1500 EXP (0.2%)
 * 37) Elephant Trunk: 4000 EXP (0.1%)
 * 38) Foghorn: 15000 EXP (0.033%)
 * 39) Opera Singer: 30000 EXP (0.02%)
 * 40) Combining the data below, it takes 5000 Foghorns to unlock the Opera Singer, not counting any deaths (or as this game calls it; going sad), and it takes 2000 Birthday Cakes to unlock the Wedding Cake. As noticed, instead of telling you how many points, it’s indicated in a percentage. If you die (go sad) during any of these; you can lose 200 Birthday Cakes worth of EXP and that also applies to all gag tracks. Lastly, the EXP loss is based on how much EXP you need, not how much you currently have, where you can lose up to 500 Foghorns worth (if you were at 18.8%, you lose 10% which becomes 8.8% as it scales depending on how much you need to level up).
 * 41) The outdated code of the game left very easy room for hackers. During the first week of the game, it was reported that hackers were taking over the game, with things like invincibility hacks, injectors, and even other exploits. A massive ban wave occurred which targeted dozens of players as well during the first week of the game, including many normal players as well. One was even banned permanently (“hacking & illegal exploits”) a minute after he logged into the game. In addition, the Photo Fun Trolley game suffers from lag and crashes, which is why most people force close the game if they get Photo Fun.
 * 42) To try and get the players back, the Twitter account announced that they will be opening up a VIP tier-benefits of Toontown Classic, which rewards whales for spending more. Most notably, paying $150 yields you Tier 3, which includes triple XP, the ability to buy Gags and heal from anywhere outside of battle. In combat, you get the immunity to critical hits, increased crit rate and 35% resistance, which in-game is the chance for Cogs to land a “Glancing Hit” on you.
 * 43) Even worse; during that time, the Twitter account had already disabled replies. They at once protected their Twitter the next day after the VIP backlash and only unlocked it upon its shutdown announcement.

Reception
Initially, people were hyped for Toontown Classic, seeing that it was an official return of Toontown Online. The Twitter account announced that there will be no subscription required to play the game, but the game will be free-to-play with a Cash Shop. Players however were still hyped as it was finally the return of Toontown officially. However, once they played the game. One player stated that he went sad on Toontown Central five times because of the new "critical damage" mechanic.

On launch, the game peaked with 8,500 players on Steam, but a month later, it had dropped to 540, two months later it then drops into the two digits. After the third-fourth month, it was reported that there were zero players playing the game.

Prior to the shutdown, Toontown Classic received an “Overwhelmingly Negative” (17%) reception from Steam players, as well as scoring a 21 (generally unfavorable reviews) on Metacritic out of 7 reviews on Metacritic. IGN gave it a 2/10 (Painful), saying that it butchers what made the original so great, and GameSpot gave it a 1/10, making it the third game they have given a 1/10. On Metacritic, it has a 1.1 (Overwhelming dislike), with 90% of the user reviews being zeros.

After 7 months after its launch and 2 months of radio silence according to users that had followed prior to the Twitter account turning on Protected Tweets, the Toontown Classic Twitter account and the Steam page announced that the game would be shutting down in two weeks, thus ending the franchise. At the time, the playerbase was "0" according to SteamCharts. In the online gaming community, radio silence/unannounced maintenance mode was seen as a huge warning sign for when an online game (usually gacha mobile games) is bound to get shutdown; if an online games goes without updates/events/changes for 45 days in a row; that's a huge sign that the devs could be preparing for its EoS/shutdown.

The game was then listed on the Horrible TVTropes, with the page stating that it “takes everything good about the original and turns the Allegedly Free Game scale Up To Eleven".

Trivia

 * Prior to the shutdown of Toontown Online back in 2013, it was stated that Disney considered the idea of switching to a free-to-play model, but it was turned down, as the executive who was interviewed stated that going free-to-play wouldn't help the game at all and would require a heavy rework of the game itself.