User:PlantyB0i/sandbox/Multiversus

Hello this is the part where I get to make movesets for some characters I would want to see in MultiVersus or just for fun.

Pac Man
Has an appetite for adventure

Relationship Status: Married to Ms.Pac... er...Pac-Mom

First Appearance: Pac-Man (1980)

Voice actor: Martin T. Sherman

Class - Mage

Description: The star of the 1980s classic arcade game, Pac-Man is hungry for some action no matter if it's in the mazes or even outside of his usual maze chase. Regardless of appetite and journey, he's got a big smile on his face as well as a happy family. Nevertheless, he's one of pop culture's and video game's most famous icons in history and the big cheese of Bandai Namco's classics. Thanks to being in a ton of mazes, you can count on him when he navigates a tricky area regardless if it's his world or in the Multiverse.

Neutral: Just Like Gil - Based on The Tower of Duraga, Pac-Man somehow pulls out a sword and he does a small swing. This is a charge move as you can tell. If you were to hold the button after Pac-Man does a simple swing, Pac-Man will stick out his sword and move around to damage people kinda like what Morty can do with his down attack only this is a neutral attack. When Pac-Man moves while he has the sword sticking out, he does move a little slower.

Side: Pac-Combo - This is a combo attack that is reminiscent of his jab attack from the Super Smash Bros. games. First, he does a punch, then he does another hook punch, and now he does a flip kick.

Up: Galaga - Pac-man summons a Galaga ship from the ground that goes upwards. If you charge it at max time since it's a chargeable move, The ship will shoot an upwards projectile after reaching its max height.

Down: Mallet - This mallet appears in Pac-In-Time. Pac-Man takes out a Mallet and slams it downwards. And yes you can charge it.

Neutral Air: Championship Bomb - Pac-Man gets a blue bomb and it explodes all around him in a small shockwave just like in Pac-Man Championship Edition. Like Batman's Batarangs, these bombs have a cooldown.

Side Air: Pac-Air Combo - Pac-Man does a roundhouse kick in the air just like in SSB. If you press again, Pac-Man pulls out a mallet and swings it sideways.

Up Air: Flip Kick - This move makes Pac-Man do a somersault kick similar to that of the flip kick from Pac-Man World 2

Down Air: Pac-Stomp - A move from SSB, Pac-Man does a series of stomps that hit the opponent many times.

Neutral Special: Bonus Fruit - A move from SSB, Pac-Man pulls out a bonus item that can be charged. When charging, the fruit cycles in this order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Once the fruit is selected, he throws it. When the fruit hits something, it will be placed stationary on the ground and anyone can use it.

Cherry - Knocks characters in a very shallow arc

Strawberry - Knocks characters on a similar arc to the Cherry but it's farther.

Orange - Travels in a straight line

Apple - Bounces across the floor four times in quick hops.

Melon - Travels very slowly in a slight arc

Galaxian - Does a quick shuttle loop before continuing to fly off either straight or at several angles diagonally upward from the direction it was thrown

Bell - Travels into a high arc before suddenly stopping short and falls straight down.

Key - Travels at high speed straight.

Neutral Special (When Fruit Gets Cooldowned): Trumpet - From Pac and Pall, when Pac-Man has to wait for his fruit to be used again, imagine him using a trumpet as an attack. Well as silly as it sounds Pac-Man blows on a trumpet and makes a soundwave that damages opponents but it does not launch them yet it only flinches opponents. Because of his awful trumpet playing, he made something useful out of it. It may not do damage, but it can help Pac-Man.

Side Special (Ground): Rev Roll - Used in the Pac-Man World games, Pac-Man moves his feet as if he was fake running kinda like Velma's ground side special. Once fully charged, Pac-Man rolls to the ground

Side Special (Air): Dot Chain - Pac-Man creates a chain seen in the Pac-Man World games. Each end of the chain has a big red dot and players can control the trail (just like his side special in Super Smash Bros) and Pac-Man would eat the trail once the trail is complete to use. It travels at a fair length.

Up Special: Just Like Mappy - Pac-Man creates a trampoline from Mappy that he uses to jump. Anyone can use it including his allies. The trampoline can be used two more times with each bounce launching anyone higher than the last but a third time causes it to break the trampoline. the trampoline can be attacked by other players. Its color will determine its power with red being the one that breaks the trampoline and you have to wait via cooldown. If Pac-Man attempts to spawn another trampoline during cooldown or when it's spawned already, Pac does nothing because of cooldown.

Down Special (Ground): Pellet Inventory - Pac-Man opens up a little menu much like Finn's down special. Pac-Man can choose which dot to use with each of them having different properties. Once the dot is used, the dot will have a cooldown and wait until the dot is ready to use. When Pac-Man selects a dot, he eats it.

Super-Pac Boost: His speed will increase for a short time

Electro-Shock: Pac-Man shoots electricity from his hands for a short period of time

Vortex: Pac-Man creates a vortex that stays in place. It can suck up and damage opponents.

Power Pellet: The best and most interesting one. Pac-Man eats this and turns his opponents into blue ghosts that are useless for a short amount much like Taz's ability to turn his opponents into chickens. If Pac-Man presses down special on the ground again, he can eat the ghosts and spit them out. As cool as it sounds, it's a unique one that we can explain later.

Down Special (Air): Pac-Bounce - A move from Pac-Man World, he bounces to the ground like a rubber ball. He can bounce three times while doing this move and the third bounce can make a shockwave.

Gimmick: Power Pellet Meter - The Power Pellet is so unique that it needs a unique way to get it. Pac-Man has a meter much like how The Iron Giant and Finn has a meter. When Pac-Man attacks his opponents, his meter will fill and once it's filled up, the Power Pellet is ready to be used. Yes, there is going to be some cooldown for the meter.

Popeye
He's strong to the finich cause he eats his spinach.

Name: Popeye

First Appearance: Thimble Theater (1929)

Hometown: Sweethaven

Voice Actor: Tom Kenny

Class - Bruiser

Description: Having a long rich history of being one of the most recognizable cartoon characters in the world, he's a sailor who packs a punch when he eats some spinach when he's in trouble. Popeye was born as the son of Poopdeck Pappy and a wife in a typhoon in Santa Monica. Popeye was left as an orphan and was raised by an orphanage keeper who took him home. Since he was young, Popeye was really interested in brawling with his enemies and still has a legacy of doing so with the most notable one being his rivalry with Bluto.

Passive ability: Spinach Mode - Popeye would never be complete without his signature favorite food. Popeye has a meter that when filled up, pulls out a can of spinach and eats it with the press of the neutral special much like Iron Giant's Rage mode. Not only does it make Popeye stronger but his specials change too and makes him harder to launch.

Neutral: Anchors Away - Popeye charges up an anchor and uses it as a whip. The anchor itself has a chain attached to it. This originates from Popeye Ijiwaru Majo Sea Hag no Maki.

Side: Sailor Strike - Popeye does a brief combo punch attack much like Bugs and Garnet. Popeye ends with a punch that can be briefly charged much like Steven's side attack. However, unlike Bugs and Garnet, Popeye can move while he does his combo punch part of the move.

Up: Sailor Upper - A simple uppercut. No need to explain.

Down: Sailor Smash - Popeye uses his fist to spike opponents. This can be charged up.

Neutral Air: Sailor Spin - Popeye spins his legs rapidly like a helicopter blade.

Side Air: Personal Space Punch - Popeye simply punches forward in the air as if he wants some personal space

Up Air: Aerial Upper Cut - No need to explain

Down Air: Land Ho! - Uses an Anchor and Chain to spike below his opponents.

Neutral Special: Twister Punch - Perhaps Popeye's signature move. This is a chargeable attack that once you release it, he punches forward and hits multiple times.

Neutral Special (If Spinach meter is filled): OH BOY SPINACH! - Self-explanatory. Popeye eats spinach thus being powerful for a brief moment.

Neutral Special (Spinach Mode): Same as his base form. However, the spinach makes his Twister Punch not only stronger but can also break projectiles.

Side Special: Sailor Drill - Taken from Popeye meets Sinbad the Sailor, Popeye does a drill-like motion with his body to drill his opponents away from him.

Side Special (Spinach Mode): Self Bowling - Popeye curls himself into a ball much like what Sonic the Hedgehog would do and rolls like a bowling ball. This was seen in the Popeye cartoon Ali Baba's Forty Thieves

Up Special: Bird Lift - Taken from Ijiwaru Majo Sea Hag no Maki, A bird appears carrying Popeye in the air for a brief moment.

Up Special (Spinach Mode): Pipe Rocket - He uses his might to use his rocket as a pipe which can damage opponents due to the fiery trail that Popeye makes. The best episode example of this movie would be the Patriotic Popeye cartoon.

Down Special: A Haul In One - Based on the cartoon of the same name, Popeye gets a heavy piano and carries it around with him. It reduces his speed and jumps but it makes Popeye carry a heavy projectile that he can throw. Once thrown and made contact with the ground, the piano breaks. If used in the air, Popeye simply throws the piano downwards.

Down Special (Spinach Mode): Boat Building - Inspired by A Hull of a Mess, Popeye builds a boat that is not really big like in the cartoon but let's say something like a medium-sized ship/boat that you see in stuff like Bass Pro Shop. Popeye would Instead throw a boat instead of a piano which is very durable and does more damage. However, Popeye would automatically build the boat in a fast way before throwing it.