User:PlantyB0i/sandbox/Multiversus

Hello this is the part where I get to make movesets for some characters I would want to see in MultiVersus or just for fun.

Pac Man
Has an appetite for adventure

Relationship Status: Married to Ms.Pac... er...Pac-Mom

First Appearance: Pac-Man (1980)

Voice actor: Martin T. Sherman

Class - Mage

Description: The star of the 1980s classic arcade game, Pac-Man is hungry for some action no matter if it's in the mazes or even outside of his usual maze chase. Regardless of appetite and journey, he's got a big smile on his face as well as a happy family. Nevertheless, he's one of pop culture's and video game's most famous icons in history and the big cheese of Bandai Namco's classics. Thanks to being in a ton of mazes, you can count on him when he navigates a tricky area regardless if it's his world or in the Multiverse.

Neutral: Just Like Gil - Based on The Tower of Duraga, Pac-Man somehow pulls out a sword and he does a small swing. This is a charge move as you can tell. If you were to hold the button after Pac-Man does a simple swing, Pac-Man will stick out his sword and move around to damage people kinda like what Morty can do with his down attack only this is a neutral attack. When Pac-Man moves while he has the sword sticking out, he does move a little slower.

Side: Pac-Combo - This is a combo attack that is reminiscent of his jab attack from the Super Smash Bros. games. First, he does a punch, then he does another hook punch, and now he does a flip kick.

Up: Galaga - Pac-man summons a Galaga ship from the ground that goes upwards. If you charge it at max time since it's a chargeable move, The ship will shoot an upwards projectile after reaching its max height.

Down: Mallet - This mallet appears in Pac-In-Time. Pac-Man takes out a Mallet and slams it downwards. And yes you can charge it.

Neutral Air: Championship Bomb - Pac-Man gets a blue bomb and it explodes all around him in a small shockwave just like in Pac-Man Championship Edition. Like Batman's Batarangs, these bombs have a cooldown.

Side Air: Pac-Air Combo - Pac-Man does a roundhouse kick in the air just like in SSB. If you press again, Pac-Man pulls out a mallet and swings it sideways.

Up Air: Flip Kick - This move makes Pac-Man do a somersault kick similar to that of the flip kick from Pac-Man World 2

Down Air: Pac-Stomp - A move from SSB, Pac-Man does a series of stomps that hit the opponent many times.

Neutral Special: Bonus Fruit - A move from SSB, Pac-Man pulls out a bonus item that can be charged. When charging, the fruit cycles in this order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. Once the fruit is selected, he throws it. When the fruit hits something, it will be placed stationary on the ground and anyone can use it.

Cherry - Knocks characters in a very shallow arc

Strawberry - Knocks characters on a similar arc to the Cherry but it's farther.

Orange - Travels in a straight line

Apple - Bounces across the floor four times in quick hops.

Melon - Travels very slowly in a slight arc

Galaxian - Does a quick shuttle loop before continuing to fly off either straight or at several angles diagonally upward from the direction it was thrown

Bell - Travels into a high arc before suddenly stopping short and falls straight down.

Key - Travels at high speed straight.

Neutral Special (When Fruit Gets Cooldowned): Trumpet - From Pac and Pall, when Pac-Man has to wait for his fruit to be used again, imagine him using a trumpet as an attack. Well as silly as it sounds Pac-Man blows on a trumpet and makes a soundwave that damages opponents but it does not launch them yet it only flinches opponents. Because of his awful trumpet playing, he made something useful out of it. It may not do damage, but it can help Pac-Man.

Side Special (Ground): Rev Roll - Used in the Pac-Man World games, Pac-Man moves his feet as if he was fake running kinda like Velma's ground side special. Once fully charged, Pac-Man rolls to the ground

Side Special (Air): Dot Chain - Pac-Man creates a chain seen in the Pac-Man World games. Each end of the chain has a big red dot and players can control the trail (just like his side special in Super Smash Bros) and Pac-Man would eat the trail once the trail is complete to use. It travels at a fair length.

Up Special: Just Like Mappy - Pac-Man creates a trampoline from Mappy that he uses to jump. Anyone can use it including his allies. The trampoline can be used two more times with each bounce launching anyone higher than the last but a third time causes it to break the trampoline. the trampoline can be attacked by other players. Its color will determine its power with red being the one that breaks the trampoline and you have to wait via cooldown. If Pac-Man attempts to spawn another trampoline during cooldown or when it's spawned already, Pac does nothing because of cooldown.

Down Special (Ground): Pellet Inventory - Pac-Man opens up a little menu much like Finn's down special. Pac-Man can choose which dot to use with each of them having different properties. Once the dot is used, the dot will have a cooldown and wait until the dot is ready to use. When Pac-Man selects a dot, he eats it.

Super-Pac Boost: His speed will increase for a short time

Electro-Shock: Pac-Man shoots electricity from his hands for a short period of time

Vortex: Pac-Man creates a vortex that stays in place. It can suck up and damage opponents.

Power Pellet: The best and most interesting one. Pac-Man eats this and turns his opponents into blue ghosts that are useless for a short amount much like Taz's ability to turn his opponents into chickens. If Pac-Man presses down special on the ground again, he can eat the ghosts and spit them out. As cool as it sounds, it's a unique one that we can explain later.

Down Special (Air): Pac-Bounce - A move from Pac-Man World, he bounces to the ground like a rubber ball. He can bounce three times while doing this move and the third bounce can make a shockwave.

Gimmick: Power Pellet Meter - The Power Pellet is so unique that it needs a unique way to get it. Pac-Man has a meter much like how The Iron Giant and Finn has a meter. When Pac-Man attacks his opponents, his meter will fill and once it's filled up, the Power Pellet is ready to be used. Yes, there is going to be some cooldown for the meter.

Popeye
He's strong to the finich cause he eats his spinach.

First Appearance: Thimble Theater (1929)

Hometown: Sweethaven

Voice Actor: Tom Kenny

Class - Bruiser

Description: Having a long rich history of being one of the most recognizable cartoon characters in the world, he's a sailor who packs a punch when he eats some spinach when he's in trouble. Popeye was born as the son of Poopdeck Pappy and a wife in a typhoon in Santa Monica. Popeye was left as an orphan and was raised by an orphanage keeper who took him home. Since he was young, Popeye was really interested in brawling with his enemies and still has a legacy of doing so with the most notable one being his rivalry with Bluto.

Passive ability: Spinach Mode - Popeye would never be complete without his signature favorite food. Popeye has a meter that when filled up, pulls out a can of spinach and eats it with the press of the neutral special much like Iron Giant's Rage mode. Not only does it make Popeye stronger but his specials change too and makes him harder to launch.

Neutral: Anchors Away - Popeye charges up an anchor and uses it as a whip. The anchor itself has a chain attached to it. This originates from Popeye Ijiwaru Majo Sea Hag no Maki.

Side: Sailor Strike - Popeye does a brief combo punch attack much like Bugs and Garnet. Popeye ends with a punch that can be briefly charged much like Steven's side attack. However, unlike Bugs and Garnet, Popeye can move while he does his combo punch part of the move.

Up: Sailor Upper - A simple uppercut. No need to explain.

Down: Sailor Smash - Popeye uses his fist to spike opponents. This can be charged up.

Neutral Air: Sailor Spin - Popeye spins his legs rapidly like a helicopter blade.

Side Air: Personal Space Punch - Popeye simply punches forward in the air as if he wants some personal space

Up Air: Aerial Upper Cut - No need to explain

Down Air: Land Ho! - Uses an Anchor and Chain to spike below his opponents.

Neutral Special: Twister Punch - Perhaps Popeye's signature move. This is a chargeable attack that once you release it, he punches forward and hits multiple times.

Neutral Special (If Spinach meter is filled): OH BOY SPINACH! - Self-explanatory. Popeye eats spinach thus being powerful for a brief moment.

Neutral Special (Spinach Mode): Same as his base form. However, the spinach makes his Twister Punch not only stronger but can also break projectiles.

Side Special: Sailor Drill - Taken from Popeye meets Sinbad the Sailor, Popeye does a drill-like motion with his body to drill his opponents away from him.

Side Special (Spinach Mode): Self Bowling - Popeye curls himself into a ball much like what Sonic the Hedgehog would do and rolls like a bowling ball. This was seen in the Popeye cartoon Ali Baba's Forty Thieves

Up Special: Bird Lift - Taken from Ijiwaru Majo Sea Hag no Maki, A bird appears carrying Popeye in the air for a brief moment.

Up Special (Spinach Mode): Pipe Rocket - He uses his might to use his rocket as a pipe which can damage opponents due to the fiery trail that Popeye makes. The best episode example of this movie would be the Patriotic Popeye cartoon.

Down Special: A Haul In One - Based on the cartoon of the same name, Popeye gets a heavy piano and carries it around with him. It reduces his speed and jumps but it makes Popeye carry a heavy projectile that he can throw. Once thrown and made contact with the ground, the piano breaks. If used in the air, Popeye simply throws the piano downwards.

Down Special (Spinach Mode): Boat Building - Inspired by A Hull of a Mess, Popeye builds a boat that is not really big like in the cartoon but let's say something like a medium-sized ship/boat that you see in stuff like Bass Pro Shop. Popeye would Instead throw a boat instead of a piano which is very durable and does more damage. However, Popeye would automatically build the boat in a fast way before throwing it.

Lum
Who knew one thing Ataru said could steel the heart of an alien

Age: 17

Species: Oni Alien

First Appearance: Urusei Yatsura (Chapter 1) - September 24, 1978

Class - Bruiser

Voice: Luci Christian

Bio: When Earth was invaded by Mr. Invader, a computer chose Ataru Moroboshi as a contestant to face his daughter in a game of tag as Earth's fate was being determined. Ataru had been promised marriage by Shinobu Miyake if he could win, and upon catching Lum, he declared "Now I can get married!" and Lum mistook this as a proposal to herself and accepted it. As engagements are sacred on her planet, she's become completely determined to be married to Ataru for the rest of her life even going as far as being jealous at other girls Ataru interacts with.

Passive Ability- Electricity': Due to being immune to electricity, any electrical attack will cause her to get less damage. She has a meter that the more electricity she gets hit by means the more powerful she becomes. Once it's filled up, transforms into another form where her body and clothes grow blue and anything of her electrical attacks will be more powerful. Only for a brief moment. Even allies with electrical attacks like Black Adam and Garnet can help her out too.

Neutral attack - Electifying Rejection: Slaps the opponent really hard via electricity. Can be charged

Side Combo - Scratching Sensation: This is a combo attack similar to that of Bugs and Garnet. She would scratch her foes rapidly and after that, she does an electrified punch in the gut

Up attack - Love In The Air: A Lighting uppercut move. Can be charged

Down attack: Bolt: Throws a bolt of lightning as a projectile. Has ammo. If Bugs Bunny can use a pie as a down attack why not?

Neutral Air: Spacey Spin - Curls up and spins like a gymnast.

Side Air: Invader drill - Spins around like a drill with her feet sticking out. You know like a gymnast

Up Air: Moon Kick - Does a flip kick with both legs.

Down Air: An Invader's Meteor - Does an aerial drop kick that can spike opponents.

Neutral Special: Lighting Coated - Electifys her entire body for a decent amount of time when holding the button. This can null projectiles from harming her.

Side Special: Tough Love Lunge - It's a command grab that allows her to briefly lunge at the opponent. On the ground, she will bite the opponent. In the air, she just does the pulse that launches foes.

Up Special: Escaping Invader - Basically Black Adam's Heru's Flight. No explanation.

Down Special: Seeing Stars - Blows a kiss which releases a stationary star that spins around in place and can attack opponents. Can only have one star on the screen

Bob Belcher
Family man and restauranteur at the same time

Name: Bob Belcher

Full Name: Robert "Bob" Belcher Jr.

Relationship status: Married to Linda

First Appearance: The Demo (pilot)

Voice Actor: H. Jon Benjamin

Class: Assassin

Bio: The third-generation restaurateur, he runs Bob's Burgers with the help of his family. While poor business management is a bad thing, he managed to keep his restaurant stay afloat despite financial uncertainty. He was born in 1967 to Big Bob and an unnamed mother who passed away. His dad had a drinking problem and ran a restaurant called Big Bob's Diner. During childhood, Bob was forced to work at his father's restaurant until 1994 when he got kicked out yet he eventually got to meet Linda and that was just the beginning!

Neutral: Don't Touch That Patty - Bob gets a spatula and charges. Once released, he swipes the spatula like a fly swatter. If pressed again, Bob will pull out a knife in a stabbing motion to attack again.

Side: Gotta Sweep - This is a combo move. Bob sweeps the floor with a broom multiple times.

Up: A Side of Fries - Pulls out a fryer basket and throws a cluster of fries upwards before putting them back in the basket. This can be charged and of course, it's wise not to waste any

Down: Cutting Board - Bob crouches down and uses a knife to attack opponents and uses the platform as a cutting board. Can be charged.

Neutral Air: Spinning Spatula - Bob meditates while a group of spatulas spin around him. I know it's surreal but why not?

Side Air: Slice - Bob uses a knife to slice whoever is in front of him.

Up Air: Frying Pan - Bob uses a frying pan to lift it up to attack opponents who are above him.

Down Air: Hang On To Your Buns - Bob goes into a stance where he goes into a sitting position thus it's a butt attack.

Neutral Special: Grill Some Grub - Bob out of nowhere shoots some food. The food can vary and it can be charged due to being on a grill. The food consists of either a burger patty, bacon, an egg, mushrooms, a cluster of onions, peppers, sauteed spinach, you name it and especially since Bob is a burger chef. And yes I got inspired by Mr. Game & Watch's move from Smash Bros kinda.

Side Special Ground: Slip 'n Slide - From the episode They Serve Horses, Don't They, Bob slides across the screen at a fair distance.

Side Special Air: The Funk Don't Stop! - As silly as it may sound, Bob gets on a big cassette and flies forwards as if it was a magic carpet in a straight line just to give Bob some horizontal recovery and it can be charged. Heck, maybe music notes would come out of the tape later on as soon as the lunge ends just for a cool effect. Maybe this pic can explain

Up Special: Burger Time! - Bob gets on a big burger with wings for some reason and can control it for a brief moment before the time runs out. When you press again, the big burger will remove its wings thus being a ground pound move.

Down Special: Ketchup and Mustard - Bob squirts some ketchup or mustard that can be used as a puddle. This can slip opponents so be careful. Also the ketchup and mustard don't have any differences tho other than how Bob can have one puddle of each during battle. If used on the ground, Bob can shoot the ketchup or mustard at a 45-degree angle

Ryu
The world warrior who is seeking a challenge yet also is no stranger to crossovers

Birthplace: Japan

First Apperance: Street Fighter (1987)

Voice actor: Kyle Hebert

Class - Brusier

Bio: As a young child he was an orphan who had no memories of his parents. He was adopted by a man named Gouken who raised him in a dojo. At age 23 Ryu was ready to travel the world as a method of testing and honing his skills against the best fighters around the world. Nowadays Ryu looks for a challenge and aims to be the strongest he can be even if it's a crossover situation.

Passive ability - Light and medium attacks: Some of Ryu's attacks allow him to attack lightly or heavily. Lightly is to tap while heavily is to hold. Some of his attaks would change if he is far or near an opponent.

Neutral attack (light) - Light Side Kick: The tsumasaki geri, a kick used in Okinawan Karate.

Neutral attack (strong) - Joudan Sokutogeri: A settping lunding side kick. This can be charged

Neutral attack (strong near opponent) - Upper: A brief uppercut. Does not need to be charged.

Side attack (tap) - Body blow: A series of punches that consist of three punches. Nothing else.

Side attack (strong) - Hook: An inward hook. No charging

Side attack (strong near opponent) - Collarbone breaker: Draws his fist back over his shoulder before thrusting it forward and down. Hit's twice

Up attack (tap) - Elbow strike: strikes with his elbow. Can be comboed.

Up attack (strong) - Trust upper: Charge this attack. He squats and then rises up to throw an uppercut.

Down attack (tap) - light ankle kick: A crouching, Hapkido-style shin kick. It can be repeated as fast as the player can press.

Down attack (strong) - Kaiten Ashibarai: A leg sweep. Can be charged

Neutral air - Knee kick: A downward angled knee strike

Forward air - Tobigeri: A flying kick.

Up air - Sukui Tsuki: An uppercut that hits twice.

Down air - Straight punch: A downward-angled punch

Neutral Special - Hadoken: Ryu's main projectile move where he simply throws a circular blue ki blast. Holding it will travel much further and do more damage while tapping the button will decrease it's speed and strength

Side Special - Tatsumaki Senpukyaku: A spinning kick. Holding down the button increases damage, distance, and duration while also giving an additional hit. tapping will only decrease it's properties

Up Special - Shoryuken: A rising uppercut. Holding the special button increases damage and height traveled. Tapping it would decrease it's properties.

Down Special - Focus Attack: Assumes a focused stance while emitting a black ink-like aura, and then throws a short straight-punch. Crumples opponents where they stand with a lengthy stun animation if charged for more than half a second, which can allow for follow-ups. Has super armor and can be charged.

'''You can also put in command inputs for Ryu's neutral, side, and up specials. You can also perform the Shakunetsu Hadoken which is a flaming hadoken.'''

Peter Venkman
'When there's something strange in the neighborhood. who are you gonna call?'

Relationship status: Married to Dana Barrett

First appearance: Ghostbusters (1984)

Class - Mage

Bio: Born and raised in Brooklyn, New York, Peter Venkman is one of three professors of parapsychology on the Ghostbusters team. He holds Ph.D.s in both parapsychology and psychology, though he rarely use his scientific prowess, leading people to doubt of whether he is a legitimate scientist. Originally his professional interests were focused on paranormal phenomena like ESP; he appeared not to believe in ghosts until he actually saw one. Peter serves as the frontman of the Ghostbusters and has created inventions that help out the group save the day

Neutral Attack: Boson Dart - Shoots a blast from the Proton Pack that is a ranged projectile. Can be charged. Has cooldown.

Side Attack: Fermion Shock - Shock opponents multiple times. Has cooldown.

Up Attack: Plasma inductor - Shoots a ball of plasma that explodes on contact. Can be charged. Has cooldown.

Down Attack: Composite Particles - Charges up a blast of particles. Has cooldown.

Neutral Air: Spectral Spin - Peter spins around while sticking out the hose of the Proton Pack

Side Air: Spectral Spank - Smacks the opponent with the Proton Pack

Up Air: Spectral Swivel - Peter swings the hose of the Proton Pack kinda like a mini tornado

Down Air: Spectral Spike - Spikes the opponent downwards with the hose of the proton pack

Neutral Special: Proton Beam - Shoots a beam of protons. Has some cooldown.

Side Special: Plasm Distribution Tether - Shoots a slimey sticky tether that can grab opponents. It's a command grab that pulls oppoonents for Peter to yank and grab onto ledges.

Up Special: Dark Matter - Shoots a blast of dark matter that can freeze opponents. On the air, Peter appears to make a stronger blast of Dark Matter to propel himself briefly.

Down Special: Ghost Trap - Places a ghost trap that does nothing until a few seconds. The trap opens up and releases ghosts that spiral around the opponent thus damaging them before closing and re-trapping the ghosts. If done on the ground, Peter just throws the trap downwards on the ground and then the ghosts start showing up once the trap lands.