User:Dorothy Nightingale/sandbox

Upcoming Pages

 * 1) The Amazing Game (Amazing Bulk RPG Maker game)
 * 2) 120fps: The Movie (gimmick film recorded in 120fps)
 * 3) How Not to Make a Gacha Game (the fake gacha game that points out everything wrong with them)
 * 4) The Game Razzies (Worst Game Awards)
 * 5) The AI Animated Movie (If AI animated a 2D anime movie)
 * 6) The Kickstarter GaaS Failure (Aka A Live Service Kickstarter Game)
 * 7) The Devil Inside of Video Games (Where it ends on a cliffhanger that tells you to go to a non-existent website)

=The "Untitled" Guardian Tales/Dragalia Lost Ripoff (Or... the Worst Gacha Game of All Time)= Game's lifespan; Shut down in only 16 months with 2 months of unannounced maintenance mode/radio silence

Gameplay
The game uses a hero rarity in the form of nat 1*, 2*, and 3*, similar to Princess Connect Re:Dive, Blue Archive, and Guardian Tales.

Each hero has a Basic Attack and two skills, which are like King's Raid, each hero also has their own mana bar which limits on how often they can use their two skills. They unlock a passive once they reach 5* ascension.

Battles take place in closed arenas, similarly to Guardian Tales. When the enemies are defeated, a victory fanfare plays and you can move on to the next area. Auto battle is available.

When it comes to gearing, heroes have three slots, Weapon, Armor, and Accessory.

There are the following hero classes with their own weapons;
 * Fighter: The melee frontline hero. Some heroes can do magical damage, some are physical.
 * Knight: The tanker/defense hero. Some heroes can do magical damage, some are physical.
 * Ranger: The ranged damage dealer hero.
 * Mage: The magical damage dealer hero.
 * Healer: The healer/support hero.

Why It Sucks

 * 1) Entering the gacha gaming industry and even the mobile gaming industry takes a lot of risk-taking to do, but this game tries and fails miserably. This game can be described as a textbook example of what not to do when developing a gacha game.
 * 2) The game started off players day one with zero summons/currency, which is a rare but a huge warning sign amongst these gacha games. This warning sign is often seen where the devs have very little faith or do not care about the gacha game at all, and is the reason why pre-registrations have become a thing. In fact, a F2P won't be able to summon until like a week, as the only source of gem gain is from completing stages for the first time. Completing all the dailies will yield you only 25, which translates to 18 days for a x10 summon.
 * 3) The graphics used are the outdated mobile-style 3D graphics that have been seen in games like Seven Knights, Hello Hero, and even many short-lived games like Light: Fellowship of Loux, back in the age of Korean gacha games where many of them made it so you can summon a pre-evolved hero (for example, in a legacy gacha game from 2014, you could summon a 6* pre-evolved hero instead of just evolving said hero from 4* or going through the random hero fusion) and each evolution artificially padded out the hero codex. While games like Blue Archive incorporate chibi-style 3D, this game's graphics are so outdated that it feels like a gacha game from 2014, not from 2023.
 * 4) The gacha system. What this game does differently is that there are two types of summons; Premium Summons and Ruby Summons. Ruby Summons have an increased rate for SSRs/nat 3 heroes in this game as this is one of those games where the rarity goes up to five stars as opposed to six stars. Ruby Summons are only given out throughout events, and you need 450 rubies for a x10 summon.
 * 5) While the game does not incorporate a stamina system for the main storyline, what replaces this is much worse; time-gated resource dungeons. Basically, that means for example, you can only run the EXP dungeon only 3 times a day, the gold dungeon 3 times a day, and the dungeon for awakening materials only 3 times a day. The EXP dungeon is mandatory for leveling up your heroes as your heroes do not get any EXP for playing through the stages. It should also be noted that because there is no stamina system for the main storyline, there is no gem revive when your party dies, going straight to "DEFEATED".
 * 6) In terms of the heroes, you’ll soon hit a point where the 2* and 1* heroes which some of which you acquire from the story, start to become useless in the main storyline. This is one of those games where only the highest rarity heroes (nat 5s, SSRs, etc) are usable not because of their kits/synergy but instead they have inflated stats compared to 2* and 1*. For comparison from level 1 to max ascension/level, at max level and 5* ascension, as this game has a max star rarity of 5* from evolution as opposed to 6*.
 * 7) *Jake, a 3* Knight;
 * 8) **HP: 1000 HP at level 1, 55892 at max.
 * 9) **Attack: 150 at level 1, 2000 at max.
 * 10) **Defense: 50 defense at level 1, 500 at max.
 * 11) *Simon, a 2* Knight;
 * 12) **HP: 500 HP at level 1, 23862 at max.
 * 13) **Attack: 90 at level 1, 1000 at max.
 * 14) **Defense: 20 defense at level 1, 270 at max.
 * 15) *In addition, there is transcendence, which was used in some of the older gacha games and even Guardian Tales to raise the level cap. This is only usable on 3*/unique heroes after ascending them to 5*, which gives them a 10% HP/attack/defense boost every time, making this one of those gacha games where the lower rarity heroes are useless. To transcend a hero, you need 100 Transcendence Shards which are only obtained from pulling 2* rarity heroes (2*: 5, 3*: 50) are higher. While this game has dupe conversion, pulling 1* heroes you already has nits you nothing in return.
 * 16) It has what is called forced power creep where in the endgame, you cannot beat the final stages/challenges without this specific hero. In this case, you have;
 * 17) *Mithy, who is a nat 3* Healer who has a skill that can accelerate the cooldowns of other allies by 1.5x and even increase their MP gain from attacking. Not only that, her other skill gives everyone a 35% damage reduction party buff alongside a shield equaling to 25% of her HP. The kicker, her 5* ascension passive is where every 3 basic attacks she does heals all allies. The endgame revolves around constantly spamming skills, which basically forces you to use her. It got so bad that the devs had to basically give out this hero for free for all players and remove her from the summon pool.
 * 18) *Jackalope, who is a nat 3* Mage who has a very strange kit. His first skill revolves around casting exploding fireballs, but the other is a fire wall that buffs his allies' attack speed by 100% and damage by 25% when activated. His special 5* ascension passive? When allies' HP falls below 80/60/40%, their defense increases by 20/40/60% for 10 seconds which activates only once per battle. On top of that, his stats are insane for a DPS as he has the second highest defense, behind Jake, who is a Knight-type.
 * 19) *The second banner they added during the game after two weeks within its launch was Feron, who was a Mage hero who had an absurdly broken kit. First of all, his first skill is a homing missile that bounces between enemies and serves as his main mobbing skill. But, his second skill, causes the enemy to take 50% more damage, halve their attack speed, take damage over time proportion to 10% of their max HP (to be fair, its capped at 10% of Feron's max HP so it wouldn't work on bosses) every second for 10 seconds. His 5* ascension passive is where he becomes really insane, the damage he takes is reduced by 70% once his HP falls below 50% (it has a cooldown of 60 seconds before reactivating, though).
 * 20) *While the third banner came a trash tier hero that was just a mediocre DPS with no buffs/debuffs, the fourth banner came Stevens, who is a 3* Knight tank hero who has two insane skills. The first skill is a shield equal to 20% of his HP that if it breaks, they will heal 10% of their max HP for 10 seconds afterward while their attack is increased by 50% for 10 seconds. The second skill is a skill that removes all debuffs on allies while increasing their defense by 50% for 10 seconds but also decreasing the enemies' attack by 50% as well. His 5* ascension passive is where if an ally's HP falls below 50%, they each receive 5 seconds of invincibility meaning for this duration they cannot take damage (cooldown of 60 seconds, separate on each Hero including himself)
 * 21) Like many legacy gacha games, like Seven Knights and Hello Hero, it relies on the outdated 3-loop arc where you must loop through the first 6 chapters three times before you move on to the next. Newer gacha games have already ditched this trope as it proved to be nothing but artificially padding out the game. In this case, the story goes away after the 6th chapter and doesn't come back after you beat Chapter 6 on the 3rd Loop.
 * 22) Certain bosses can be frustrating as some of them can stunlock you and drain all of your health in a second because there is no hit recovery or even knockback. That Evil Waifu for example has an attack that rains down hail on you which can hit you dozens of times to the point where dying is an inevitability.
 * 23) Like Summoners War: Chronicles, the game also incorporates a "battle power" penalty system where if your combined hero's team is too low, they will receive up to a 50% stat penalty in battle, 1% per to how much lower the total team's battle power is. This is made worse by World 4, where it has a big jump in combat power that it requires everyone to be fully evolved and geared onward, unless you have Stevens/Jackalope/Mithy/Feron combined. This was a new gacha game warning sign that was also seen in Nikke: Goddess of Victory and several other games. This trope was seen in Korean-only MMORPGs, but has arrived in gacha games in 2022/23. This mechanic is not to be confused with the other leveling system where it is based on account level, like as seen in Princess Connect.
 * 24) In terms of its gearing system, its way too frustrating to be even worth it. The game utilizes the outdated "gear destruction upon failure" mechanic that was used in many Korean F2P MMOs back then, and was already ditched in games like Summoners War, where runes cannot downgrade/be destroyed upon failure. The game utilizes the Summoners War and Epic Seven style of gear, where heroes have six types of gear, one being fixed to Attack, Defense, and HP. Instead of going up to +15, it goes up to +9, where it gets a huge boost in stats. The catch? Level 5 and onward, it has a chance to level down, and from level 8 to 9, there is a whopping 90% chance for the gear to level down, a 5% chance of the gear to succeed, and a 5% chance of the gear to break. To top it all off, there's no special item that helps you get it to level 9, meaning you have to hope it doesn't break or level down. The game even tells everyone in chat when you get a +9 gear successfully upgraded.

Reception
=Demon Sword (Or That Devil May Cry Rip-off Where Your Attacks are Put on Cooldowns)=

Why It Sucks

 * 1) Weak graphics, which can be compared to mobile games like Seven Knights, Hello Hero, etc.
 * 2) There is a final boss, where if you use the Berserk ability, it punishes you by giving you the bad ending instead. Sound familiar? (Double Dragon II: Wander of the Dragons)
 * 3) The game even has a "micro-transaction" sword called the P2W Sword, which doubles your damage dealt against the enemies. In fact, in the PC version, that P2W Sword is in the game's files, which means anyone could just save edit and get the P2W Sword for free.

Reception
Demon Sword received very negative reviews, receiving a 26 on Metacritic, a 2/10 "Painful" from IGN, and a 2/10 from GameSpot. IGN said that limiting your attacks via a forced cooldown system only makes the game even more frustrating than it should be.

"Placeholder"

- "So Bad, It's Horrible" TVTropes

=The Game Razzies=

Categories

 * Worst Game
 * Worst Gameplay
 * Worst Game Direction
 * You Knew It Was Going To Flop
 * Meme Run of the Year
 * The Razzie Redeemer
 * Barry L. Bumstead