Blog:My (probably over-)ambitious video game project

Hi guys, i want to talk about one of my planned projects, an overambitious project. An open world with a lot of variety. This project is made as a response to Cyberpunk 2077 with its false advertising (in short, that game initially promised stuff that it's insane for an open world RPG but it turns out CDPR lied about and not only the game's the definition of false advertising, but it was also filled with numerous glitches and bugs, especially on the 8th gen consoles). I will later talk about new stuff, but for now, here's what will feature. The codename is "Multiverse". I'm also thinking to develop this game once i get into high school, as well planning to start a Kickstarter.

Plot
It's a happy day, everything was fine, until a mothership called N.W.O (New World Organization (named by one of my friends)) arrived to the world. The boss (yeah, if someone helps me with another and better term it will be cool) says that the mothership arrived to make the world "better". By "better" here stands for a mix of Fascism, Totalitarism (though it's more safer than the one in 1984 by George Orwell), Nazi but 10 times worse. This means: No LGBTQ+, no black people, Death Penalty is reintroduced, no freedom of religious worship. That's not all. Who is against the mothership it will either be arrested or killed. And then a group called Rebels (wow, what an original name! Ironic obviously) was created to defeat this.

What will the game be

 * 1) Story: 38 chapters + 6 dlcs related to expand the story (pre-installed if pre-ordered)
 * 2) You can create a DLC
 * 3) Also, new DLCs from developers (whether it's cosmetics or story-related)
 * 4) Change the camera (FPS to TPS) (I know it's not new but why not)
 * 5) Multiplayer mode (More like GTA Online but with more security)
 * 6) Astonishing details
 * 7) Player character customization
 * 8) Multiple playable characters
 * 9) The game will be made with a propetary engine as well a propetary ragdoll physics (or use Euphoria)
 * 10) Destroying buildings will be very realistic
 * 11) Different story that depends on the lifepath you choose
 * 12) Speaking of type of life, you there's a large list of lifepaths
 * 13) The game is set on the Real Life world + other places that can be travelled, much like LEGO Dimensions
 * 14) Do you have present the honor bar on Red Dead Redemption 1 and 2? The game has this but more expanded
 * 15) Multiple endings (with some of them depending on the same bar)
 * 16) Realistic water physics in par with RDR2 and Far Cry 5
 * 17) You can buy different safehouses and even bunkers or better, create your own one
 * 18) The gameplay is essentially real life, with some simplifications to make a lot enjoyable and not way too realistic like Death Stranding
 * 19) You can even rob banks and houses.
 * 20) Do you have presents the TV news on GTA Online like when the news talk about a wanted player? This is expanded on the project
 * 21) Different choices that can impact your experience (much like RDR2) (whether it's free roam or Story Mode)
 * 22) A lot of NPCs with daily routines.
 * 23) Custom romances (though some romances, like under-age romances are strictly forbidden).
 * 24) You can create your own city (idea by one of my friends)
 * 25) Statistics (idea by one of my friends too)

How will DLCs work
So, the DLCs are distributed by not only the developers for free (and occasionally priced but cheap like 2$), but also by fans. People can create whatever they want for free. These DLCs can be either story-related or just creativity or cosmetics. However, DLCs from players must be always free. Unlike Creation Club, which basically makes people pay for mods that are already free on websites like NexusMods, the DLCs in this game will not have any connection with mods.

In which engine will be developed
The game will not be developed in a game engine like Unreal Engine or Unity, but rather, it will be developed in a proprietary engine, with very realistic details, insane amount of details, gorgeous lighting, as well realistic textures. As for the physics, it will have a proprietary engine too. It has to be like the Euphoria physics engine. This engine should also blend both 2D and 3D animations. As for the 2D animations, when you move the camera, it will not look like a 2D sprite, no, you will be fully able to see an entire 2D character, without ruining the experience.

That's it guys. I will update the blog with other stuff but for now, this is all the stuff.