User:Dorothy Nightingale/sandbox

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 * 1) The Amazing Game (Amazing Bulk RPG Maker game)
 * 2) 120fps: The Movie (gimmick film recorded in 120fps)
 * 3) The Game Razzies (Worst Game Awards)
 * 4) The AI Animated Movie (If AI animated a 2D anime movie)
 * 5) The Kickstarter GaaS Failure (Aka A Live Service Kickstarter Game)
 * 6) The Devil Inside of Video Games (a mediocre text adventure game that ends on a cliffhanger that tells you to go to a non-existent website)
 * 7) Genshin Impact: The Movie (will gross 2.3 billion and be the first animated movie to gross 2 billion)
 * 8) The Worst Fighting Game of All Time (will also satirize how oversaturated game genres can be)

=Demon Sword (Or That Devil May Cry Rip-off Where Your Attacks are Put on Cooldowns)= Note: This game aims to be the Double Dragon II: Wander of the Dragons of Devil May Cry clones

Consoles: PC, PlayStation 4, Xbox One, Nintendo Switch

Why It Sucks

 * 1) Weak graphics, which can be compared to mobile games like Seven Knights, Hello Hero, etc. It feels like an early Xbox 360 game, even for indie standards.
 * 2) Enemies can be very frustrating. One of the enemies can even throw cuffs at you, forcing you to wrestle the L-Stick over and over to get it off, which otherwise will take 3 seconds to come off. Sometimes, there are battles where there's two of them, which means if you don't parry this attack, you getting a game over is pretty much inevitable.
 * 3) One of the bosses takes literally too much health. To top it all off, that boss has five healthbars and each healthbar takes 50-70 hits to take down, averaging 15 minutes of them doing the same attacks over and over. While the enemies are frustrating, one of the bosses is trash as their attacks are very weak and only takes 2-3 minutes to defeat.
 * 4) Like both The Legend of Korra and Babylon's Fall, much of this game's frustrating early game comes from its failure to properly explain its mechanics. If you don't know how to utilize its parry system, which was a direct copy from Legend of Korra's counter-attack system where you can parry attacks and deal massive damage, you will die over and over again because of how easily enemies can clobber you.
 * 5) One of the things that this game has that makes it feel like its contriving ways of making artificial difficulty is via putting your combos on cooldowns. For example;
 * 6) *The dodging via the R2 button, is limited by not stamina, but by limiting you via 3 charges that each take 10 seconds to recharge. While it worked for Summoners War Chronicles as the dash dodges have charges as it doesn't even have the Genshin Impact style running system, it doesn't work for stylish action hack-n-slash games like this.
 * 7) *One of the combos: Square+Square+Triangle, does extra damage with a charged heavy slash, but guess what? It has a cooldown of 10 seconds.
 * 8) *You can hold down Triangle for a charged slash with a giant sword, but guess what? There's that mandatory 15-second cooldown!
 * 9) The Berserk ability, which is based on the Devil Trigger and the Umbran Climax ability from Bayonetta 2, is literally just a triple damage buff for 30 seconds. Guess how long it takes to recharge? 3 minutes and that cooldown begins after its duration runs out.
 * 10) There is a final boss, where if you use the Berserk ability, it punishes you by giving you the bad ending instead. Sound familiar? (Double Dragon II: Wander of the Dragons)
 * 11) The game's Impossible difficulty, which is unlocked after clearing all stages on Hard difficulty. Guess what? All enemies' HP is doubled and attack is doubled. It even goes forth to say to "play at your own risk", as if the devs knew that people would throw controllers on this difficulty. However, because the bosses have the wrong multiplier/code typed in, they take much less HP and deal only scratch damage, making them a complete joke.
 * 12) The game even has a "micro-transaction" sword called the P2W Sword, which doubles your damage dealt against the enemies. In fact, in the PC version, that P2W Sword is in the game's files, which means anyone could just save edit, and get the P2W Sword for free.

Reception
Demon Sword received very negative reviews, receiving a 26 on Metacritic, a 2/10 "Painful" from IGN, and a 2/10 from GameSpot. IGN said that limiting your attacks via a forced cooldown system only makes the game even more frustrating than it should be.

"Placeholder"

- "So Bad, It's Horrible" TVTropes

=Untitled JRPG=

Why It Sucks

 * 1) Whenever you win in battle, your AI-controlled party members do not gain any EXP, only the one you're controlling does. Not only does that make the game even more frustrating, it makes the game artificially longer by forcing you to switch to that party member to gain EXP. Sound familiar? (Ghostbusters 2016)
 * 2) Plus, similarly to Guardian Tales, whenever you die, it just fades to a black screen with a "GAME OVER". This trope is known as "We Cannot Go On Without You", where the game is over if the party member you're controlling dies, whereas your party members are allowed to die. There's even a glitch where if you some reason, switch over to another party member in battle, you get the "GAME OVER" if the one you selected is already dead.

=The Worst Fighting Game Ever=

Why It Sucks

 * 1) Unbalanced fighters. One fighter is utterly useless, while one fighter is extremely broken to the point where he's virtually impossible to play against but makes things way too easily on the Arcade Mode. Apparently, the dev behind this didn't bother to equalize any of the stats and basically made the fighters have their own stats. One of the fighters even has overinflated stats, one having 2x HP and doing more damage than the others. This is a scenario on why balancing is necessary for fighting games.
 * 2) Terrible framerate.
 * 3) The story, despite satirizing oversaturation in video gaming and even referencing how competitive games, especially Smash wannabe games, die off after a few months, isn't much of a story and only serves to make fun of the gaming industry.

Reception
The game got critically negative reviews, getting an 19 on Metacritic (overwhelming dislike), and a 2/10 "Painful" from IGN.

One gamer even theorized that this game was an experiment to make the worst ever fighting game of all time.

"Placeholder"

- "So Bad, It's Horrible" TVTropes

=The "Untitled Indie Pokemon Clone= This will be a satire of why Pokemon clones fail and how hard it is to break-into its genre =The Game Razzies=

Categories

 * Worst Game
 * Worst Gameplay
 * Worst Game Direction
 * You Knew It Was Going To Flop
 * Meme Run of the Year
 * The Razzie Redeemer
 * Barry L. Bumstead